zerk.game.engine.physics.body Class
Body
This class represents a body in the Box2D interface.
Item Index
Methods
Methods
init
()
Class constructor
Properties
angle
Float
Rotation angle of the body
fixedRotation
Boolean
Indicates that the body cannot rotate
fixtures
Array
Fixtures array
An array of fixtures bound to this body
height
Integer
Total height of the body with all its fixtures and their positions
key
String
Identification key
Unique inside the enitity.
kinematic
Boolean
Sets the body to be kinematic
moveable
Boolean
Indicates that the body is moveable
origin
Boolean
Indicates that this body is the origin of its parent entity
physicsHandle
Object
Physics handle
width
Integer
Total width of the body with all its fixtures and their positions
x
Float
The horizontal position of the body related to the entity center
y
Float
The vertical position of the body related to the entity center