File: src/zerk/class/game/engine/component/player.js
/**
* Player Component
*
* CLASS_DESCRIPTION
*
* @class player
* @namespace zerk.game.engine.component
* @extends zerk.game.engine.component
* @module zerk
**/
zerk.define({
name: 'zerk.game.engine.component.player',
extend: 'zerk.game.engine.component'
},{
_name: 'player',
build: function(entityConfig,worldConfig) {
var defaultConfig={
jumping: false,
landed: false,
jumpCounter: 0,
contactCount: 0,
enableControl: false,
grounded: false
};
// Create new state
var state={};
// Apply default configuration
zerk.apply(
state,
defaultConfig
);
// Apply enitity configuration
zerk.apply(
state,
entityConfig
);
// Apply world configuration
zerk.apply(
state,
worldConfig
);
return state;
}
});